Product · What HFG does

One connected engineering model.

HFG takes a vehicle from requirements to the track and the simulator in one Windows desktop application. Every stage reads the same solved car — change something upstream and everything downstream recalculates.

Windows desktopLicence groups of 1 to 100 usersPriced by the year
HFG 3-D viewport: the example F1000 vehicle solved as one car — four corners, pushrods, bell cranks, coilovers and anti-roll bars
The example vehicle, solved as one carHFG viewport

01 · The workflow

Define. Solve. Measure. Stiffen. Optimise. Drive. Iterate.

These are stages of the engineering, not tabs in a menu. What makes them one workflow is that each stage reads the one below it — no exporting, rebuilding or re-typing between tools.

  1. 01DefineRequirements, hardpoints, suspension type. Geometry can be generated from targets.
  2. 02SolveThe 3-D mechanism through bump, rebound, steer and combined motion.
  3. 03MeasureCamber, toe, castor, KPI, scrub, trail, roll centre, motion ratio, travel.
  4. 04StiffenSprings, dampers, bars, wheel rate, ride and roll; member loads and strength.
  5. 05OptimiseVariables, constraints and objectives; candidates compared.
  6. 06DriveDynamics channels, track studies, controllers, optional simulator export.
  7. 07IterateDriver feedback and results go back into the design.

02 · Propagation

Move a hardpoint. Everything downstream moves with it.

Raise or lower the front lower-wishbone inboard pivots. The mechanism is re-solved and every quantity below is recalculated — geometry, rates and the balance of the whole car.

Camber gain

−0.060 °/mm

baseline

Kinematics

Front roll centre

75.7 mm

baseline

From instant centres

Motion ratio

0.462

baseline

Pushrod rides the LCA

Front wheel rate

21.3 N/mm

baseline

Ks · MR²

Front roll share

50.4 %

baseline

Springs only

Roll gradient

1.05 °/g

baseline

Whole vehicle

Computed in your browser on HFG's example F1000 geometry with a port of HFG's solver. In HFG the chain continues into dynamics, optimisation targets and track studies.

03 · The application

The software itself.

Captured from HFG's 3-D viewport. Workspace captures are in preparation — the smaller frames say exactly what each will show.

04 · Capabilities

What the model covers.

Geometry & kinematics

  • Hardpoint definition and editing, full geometry modelling
  • 3-D visualisation of the suspension
  • Bump, rebound, steering and combined sweeps
  • Camber, toe, castor, KPI, scrub, trail, roll centre
  • Motion ratio, wheel travel, damper travel

Stiffness & strength

  • Spring and damper relationships, wheel rate
  • Ride frequency, roll stiffness and front/rear split
  • Load path through the suspension
  • Member loads, stress and yield checks
  • Buckling and rod-end / joint ratings

Dynamics

  • Vehicle-dynamics modelling and response analysis
  • Dynamics-channel analysis
  • Parameter sensitivity
  • Before/after and multi-candidate comparison
  • Setup comparison and iteration

Optimisation

  • Design-variable and constraint-based optimisation
  • Channel optimisation
  • Surrogate-model optimisation
  • Re-optimisation after design changes
  • Candidate comparison and result visualisation

Controls

  • PID controller workflows
  • LQR controller workflows
  • Rear-wheel steering, including controller development
  • Controller tuning and testing
  • Controller export

Track & simulation

  • Track studies and lap-time analysis
  • Vehicle-state channels around a lap
  • Track-based setup comparison
  • Simulator export with the Export Pack, an optional add-on — currently supports Assetto Corsa
  • Driver testing and feedback into re-optimisation

Open Equations

Visible relationships behind calculated outputs: input → equation → output, the variables involved and the assumptions alongside. How it works

Learning Tab & Help Me Guide

Engineering explanation built into the tools — teaching in the Educational edition, contextual guidance in Industrial/Enterprise. Education

05 · Formula Student

Built for a team, not a single seat.

A Formula Student car is engineered by several people against a competition deadline, then handed to next year's team. The Formula Student Team licence gives five users the full engineering environment: one model the suspension, dynamics and optimisation work all reads from.

Several engineers
Team workflow support under the licence, five users.
Deadlines
Geometry generated from requirements, then optimised — rather than iterated by hand.
Knowledge
Project files stay with the team; the equations behind every number are visible to the next cohort.
The whole car
From suspension to lap time and, with the Export Pack, a simulator the drivers can use.